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Project Scheduling Glossary
Plain definitions of the terms used in project scheduling, resource management and project portfolio management — the classic critical-path vocabulary, and the newer language of sprints, capacity and portfolio scoring that sits alongside it.
Terms are alphabetical. Where a word means something specific in the Timebars suite as well as in general practice, that is said explicitly.
Actual Cost and Actual Work
What a task has genuinely consumed, as opposed to what was forecast. Most tools hold both: forecast work against actual work, forecast cost against actual cost. The difference between them, over time, is what produces a variance report.
Allocation
A named or generic resource assigned to a piece of work, for a period, at a percentage of their time. In the Timebars suite an allocation is its own bar beneath the task, carrying the resource, the percentage, the pay rate and the calculated hours — which is what lets effort be front-loaded or back-loaded inside a task without moving the task's dates.
Backlog
The ordered list of work not yet started. A product backlog spans everything wanted; a sprint backlog is the subset a team has committed to for one iteration. Ordering a backlog is a prioritisation decision, not an administrative one.
Baseline
A saved snapshot of a plan, kept so that later progress can be compared against the original commitment. Without a baseline, "are we late?" has no answer — only the current plan exists, and the current plan always looks achievable.
Burndown Chart
A chart of work remaining against time for a sprint. Two lines: the planned diagonal from total work down to zero, and the actual remaining work day by day. A flat actual line is the signal worth acting on — it means nothing has reached done for several days.
Business Case
The argument for doing a project: the problem, the options, the expected benefit, the cost, and the risk. In portfolio management it is also the input to scoring, which is why a thin business case tends to produce a low score rather than a fast approval.
Capacity Planning
Working out whether the people available can deliver the work committed, usually by role and by month. Distinct from scheduling: scheduling asks when a task happens, capacity planning asks whether anyone is free to do it.
Crashing
A schedule compression approach that adds resources to activities on the critical path to finish earlier. Crashing adds cost, because the extra labour and sometimes faster equipment cost money.
Critical Path
The longest path through the network diagram, and therefore the one that cannot slip without the project finishing late. There can be more than one, and activities on it have no float.
Demand Management
The discipline of receiving, categorising and prioritising requests for work before they become projects. Usually an intake funnel — a ticket queue, a request form — feeding a decision process. Without it, work is prioritised by arrival order or by whoever escalates hardest.
Discretionary Dependencies
The preferred, rather than required, order of activities — based on best practice, local conditions or external events. Also called preferential or soft logic. The reasoning behind them should be written down, because it is not obvious later.
Earned Value Management
Measuring progress by the value of work completed rather than by time elapsed or by self-reported percentages. Progress is earned when something verifiable happens. Applied to agile delivery, this is what lets a board movement rather than an opinion drive the numbers.
Early Finish
The earliest a project activity can finish. Used in the forward pass to discover the critical path and the project float.
Early Start
The earliest a project activity can begin. Used in the forward pass to discover the critical path and the project float.
Fast Tracking
A schedule compression method that changes the relationship between activities so work normally done in sequence overlaps instead. Achieved by changing finish-to-start relationships to start-to-start or finish-to-finish, or by adding lead time. It adds risk.
Finish-to-Finish
An activity relationship requiring the current activity to finish before its successor can finish.
Finish-to-Start
An activity relationship requiring the current activity to finish before its successor can start. The most common relationship type.
Fragnet
A fragment of a project network diagram, often used for an outsourced portion of a project, repetitive work, or a subproject. Also called a subnet.
Free Float
The time a single activity can be delayed without affecting the early start of the activity immediately following it.
FTE
Full-Time Equivalent — one person working full time for the period in question. The unit that makes capacity comparable across people, roles and months. In the Timebars supply and demand grids, hours convert to FTE at eight hours a day across twenty working days a month.
Generic Resource
A role or skill used as a placeholder before anyone is named — "senior integration developer" rather than a person. Generic resources are what make long-range capacity planning honest: you can state the shape of the need months out without pretending to know who will be free.
Hard Logic
Activities that must happen in a particular order because reality requires it — the foundation before the framing. Also called a mandatory dependency.
Internal Dependencies
Dependencies inside the project or the organisation, as opposed to on an outside party. For example, software must be built before it can be tested.
Kanban
A workflow method in which work items move through visible stages, with the board itself carrying the state of the work. Distinguished from a sprint board by being continuous rather than time-boxed, though the two are often combined.
Lag Time
Positive time inserted between activities, moving them further apart.
Late Finish
The latest a project activity could finish without delaying the project. Used in the backward pass to discover the critical path and the project float.
Late Start
The latest a project activity can begin without delaying the project. Used in the backward pass.
Lead Time
Negative time that allows two activities to overlap where they would ordinarily be sequential.
Management Reserve
A percentage of project duration or budget held back to absorb lateness. When activities run late, the lateness is drawn from the reserve rather than immediately moving the end date.
Mandatory Dependencies
The natural order of activities, where one genuinely cannot begin until another is complete. Also called hard logic.
Milestone
A point in a schedule with no duration, marking that something has been reached — a gate, a delivery, an approval. Milestones are what stakeholders track when they do not want the detail.
Named Resource
An actual person in the resource pool, as opposed to a generic role placeholder. Named resources are what turn a capacity estimate into a schedule somebody can be held to.
Overallocation
A resource committed beyond their available capacity in a period — the same person promised to two projects at once. Overallocation discovered during delivery is a crisis; discovered during planning it is a decision.
Percent Complete
How much of a task is done, expressed as a proportion. The weakness of the measure is that it is usually self-reported and therefore not comparable between tasks. Deriving it instead — from work done against work planned, or from a workflow stage — makes totals meaningful.
Planning Package
A work breakdown structure entry below a control account and above the work packages, signalling that more planning is still required for that deliverable.
Portfolio
The full set of projects and programmes an organisation is running or considering, viewed together so they can be compared, funded and balanced against one another rather than approved one at a time.
Precedence Diagramming
A network diagram showing activities as nodes and the relationships between them. Predecessors come before the current activity; successors come after.
Project Float
The total time a project can be delayed without passing the completion date the customer expects.
Project Network Diagram
A visualisation of the flow of project activities and their relationships to one another.
Project Portfolio Management
Often shortened to PPM. Choosing which projects to run, in what order, with what resources — and stopping the ones that no longer earn their place. Distinct from project management, which is concerned with delivering a project well rather than with whether it should exist.
RAG Status
Red, amber, green — a traffic-light summary of a project's health. Useful as a prompt for a conversation, unreliable as a measurement, because the colour is usually chosen rather than calculated.
Report Date
The date a status is taken as at, also called the status date. It is what makes a progress report reproducible: asked again next month, the same question about the same date gives the same answer. Scheduling engines compare work against the report date rather than against today, which is why setting it before recording progress matters.
Resource Levelling
Adjusting a schedule so that resource demand fits within available supply, usually by moving work rather than by adding people. At portfolio level the question changes from "when can this person do this task" to "which combination of project start dates keeps demand inside supply".
Resource Pool
The central list of people and generic roles available to be scheduled, with their availability, skills, rates and start and leave dates. One pool shared across projects is what makes overallocation visible; separate pools per project guarantee it stays hidden.
ROM Estimate
Rough Order of Magnitude — an early, deliberately approximate cost or effort estimate, produced before enough is known for precision. Its purpose is to support a go or no-go decision, not to be held to.
Scrum
An agile framework in which a cross-functional team delivers work in fixed iterations called sprints, with defined roles and ceremonies. One of several agile approaches, and the most commonly adopted.
Soft Logic
Activities that do not have to happen in a specific order, where the sequence is a choice rather than a constraint. Also called discretionary dependency.
Sprint
A fixed, repeating period — commonly two or four weeks — in which a team commits to a set of work and delivers it. The fixed length is the point: it makes velocity measurable and therefore makes future capacity predictable.
Start-to-Finish
An activity relationship requiring an activity to start before its successor can finish. The rarest of the four relationship types.
Start-to-Start
An activity relationship requiring the current activity to start before its successor can start.
Story Point
A relative measure of effort used instead of hours, sized by comparison with other work rather than by estimating duration. Points work within a team and do not transfer between teams, which is why converting them to money always needs a human decision.
Subnet
A representation of part of a project network diagram, used for outsourced work, repetitive work or a subproject. Also called a fragnet.
Supply, Demand and Variance
The three figures a capacity view rests on. Supply is what the resource pool can provide in a period; demand is what the committed work requires; variance is the difference. Persistent negative variance is not a scheduling problem to be solved by cleverness — it is a hiring, descoping or timeline decision.
Template
A previous project adapted for a current one, or a form pre-populated with organisation-specific information.
Time-Phased
Spread across time rather than held as a single total. A time-phased estimate says not only how much work a task needs but when that work falls, which is what makes capacity forecasts and burndown charts possible.
Total Float
The total time an activity can be delayed without delaying project completion.
Velocity
The amount of work a team completes in a sprint, measured in points or hours. Tracked across several sprints it becomes the basis for planning how much to commit to next — which is its only real purpose.
Work Breakdown Structure
Often shortened to WBS. A hierarchical decomposition of a project into progressively smaller pieces, ending in work packages. It defines scope: if it is not in the WBS, it is not in the project.
Work Package
The smallest item in the work breakdown structure — the level at which work is assigned, estimated and tracked.